GU011!!!! Sweet Changes!!!!

Discussion in 'PS2 Main' started by Phaedo, Jun 14, 2013.

GU011!!!! Sweet Changes!!!!

Discussion in 'PS2 Main' started by Phaedo, Jun 14, 2013.

  1. Phaedo

    Phaedo The Weeaboo Hunter

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    The below are the major weapon and vehicle changes planned for GU011.

    Vehicle and MAX Resource Costs
    • The majority of vehicles and the MAX units will be getting a resource cost increase with this update. The new values are based on data that we have collected from the Live servers, and our goal is to even out the resource costs with their related income rates.
      • New Costs:
      • Flash: 150
      • Sunderer: 400
      • Lightning: 400
      • Magrider: 450
      • Vanguard: 450
      • Prowler: 450
      • Scythe: 250
      • Reaver: 250
      • Mosquito: 250
      • Liberator: 350
      • Galaxy: 350
      • Harasser: 400
      • MAX: 350
    MAX Abilities
    • The Burster buffs when using the VS ZOE and TR Lockdown abilities will be reduced.
    • The damage received when the VS ZOE ability is active will be getting increased.
    • Note: The timer currently on the test server for the ZOE ability is not planned to go live.
    Shotguns
    • All shotguns will be getting a small reduction in damage per pellet. The goal with this change is to reduce slop while keeping the effective kill ranges of the shotguns the same. So glancing hits and spamming without aiming will not be as rewarding, but well-aimed shots should just be as effective as before.
    • The default ammo count on the pump-action shotguns will be dropping from 5 to 4 rounds. This brings their potential kills per magazine and kills over time more in line with the other weapon classes.
    Faction Heavy Weapons
    • All faction weapons will be getting a pass to make them more effective at their various roles.
    • Jackhammer: The ammunition capacity of this weapon is being increased to 9 rounds. Also, the burst mode will be gaining a rate of fire increase.
    • MCG: The fire delay is being removed. Instead, the weapon will fire immediately and the rate of fire will ramp up over time. The hip accuracy is being adjusted to better allow sustained fire.
    • Lasher: This weapon will receive a rate of fire increase and a slight damage buff, which should allow it to be viable in more situations. Also, ally players will no longer take the full AOE damage.
    IRNV Scopes
    • We feel that the current downsides to this optic (less visibility at range) are negligible when compared to its benefits. We’re going to be adding a very small delay before the night vision is active and a small amount of scope sway to better balance the attachment out.
    Flak
    • Bursters will be getting an accuracy penalty when moving and COF bloom is being added over sustained fire. The goal with this change is keep them just as effective at near range while dropping their effectiveness at extreme ranges (300+ meters).
    • Skyguards will be getting a projectile speed increase and other stat changes to make them better at range.
    Vulcan
    • The Vulcan has been updated to be more effective at range and now has a larger clip size.
    • In addition, it has been given a spin up time. The Vulcan still fires during the spin up time, but at a reduced rate.
    Sunderer Deployment
    • Facilities and Outposts on Indar and Amerish now have Sunderer No Deploy Zones. These function just the like No Deploy Radius around allied deployed Sunderers. These zones prevent you from parking your Sunderer right on top of the capture points. You’ll have to fight to the capture points on foot.
    Edit: Forgot one. Edit 2: Spelling
    Underbarrel Attachments
    • These have been removed from the weapon selection list and are now mapped to the primary weapon key. Press 1 to swap between the weapon and its attachment.


    I think the most important and notable changes are:

    SKYGUARD BUFF/BURSTER NERF!!!!
    Max Resource cost upped to 350 from 100 :thumbsdown:
    LASHER BUFF!!!!! (AND NERF TO FRIENDLY DAMAGE WOOOOOOOOOOO)
    Damage TAKEN while ZOE is active has been upped to 30% (From 20%. 10% damage taken increase)
    FIXED THE MCG NO SPIN GLITCH!!!!
    NV scope at range has been nerfed
    and the NO ZOE 8 SECOND TIMER WOOOOOOOOOOOOOOOOO

    Oh I soooooo hope I helped convince the devs not to put in that timer. Put up some serious cases on almost every PS2 media outlet (ps2.com, reddit, twitter, even convos on PTS) not saying I did have any effect... but I so hope I did. Because fuck that shit. just re-unbalancing it and over nerfing it. (LOOKING AT YOU MAGRIDER NERF)

    ANYWAY regardless of why it's not going to live I am excited as hell for this update. (if you couldn't tell)
     
    Jaamaw likes this.
  2. Vonic

    Vonic Hate /tell receiving extraordinaire

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    [​IMG]

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    FredFogarty, Patrick and Phaedo like this.
  3. Vonic

    Vonic Hate /tell receiving extraordinaire

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    Also, holy shit they are adding Sunderer "No Deploy" zones. This is pretty big, guys.
     
    Phaedo likes this.
  4. Patrick

    Patrick Ireland - Sunshine is a Rumour.

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    Harrasser price is mad, they must really be tearing those kill stats up
     
  5. BobDoleBob

    BobDoleBob .

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    Wow. They should buff vehicle survivability then. This is bullsheeeet. Strikers are going to force me to foot it all the time.
     
  6. ILoveBuzzCut

    ILoveBuzzCut .

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    Or just play vehicles more cautiously. Strikers have a 300m range, it's not hard to stay out of that range in a tank or lightning and play artillery, or wait for it to be clear to go up. This will make certing out your IR Smoke alot more useful, too, as you will have to worry about how many tanks/air vehicles you pull.
     
  7. Sergeant

    Sergeant Pug Shepherd & Premier Cat Herder

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    Any idea why MAX cost go up to 300 from 100? Are there too many?
     
  8. Ajax

    Ajax I piss on Spark Plugs

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    Dont forget to add the gamebreaking lag and constant freeze/crashes the new patch will bring on top of all the changes
     
  9. Nraged

    Nraged I fly things

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    Fuck this, that's exactly how I feel about it.
    Nerf all the shotguns and BUFF Jackhammer, really? wtf are they smoking cuz I'd want some of that shit.
    Let me spend few thousand certs on reducing the CD timer reduction for my vehicles that I wont be able to deploy because I wont have enough recourses.
    When ZOE is active, some asshole with a Jackhammer will be able to take down my MAX in no time lolololol Great idea SOE!!!

    NV scope is what gets me by when I shoot people. Helps a lot because I'm colorblind so they will take that away too, gg.
    "We’re going to be adding a very small delay before the night vision is active and a small amount of scope sway to better balance the attachment out."
    Because clearly this is what throws the game off balance, I mean this is the real issue that needs to fixed ASAP.


    SOE please give me more reasons to pay a monthly fee and to continue playing this game.
     
    Geneau likes this.
  10. Selentic

    Selentic .

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    Yup, they are infantry units that outperform most vehicles, it made absolutely no sense for them to be so comically cheap.