March 20th update

Discussion in 'PS2 Main' started by Jaamaw, Mar 20, 2014.

March 20th update

Discussion in 'PS2 Main' started by Jaamaw, Mar 20, 2014.

  1. Jaamaw

    Jaamaw .

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    All servers will come down for scheduled maintenance beginning at 6:00 AM PT (2 PM CET). Players may note the following changes.The notes in italic parentheses are additional information from your Community Manager and may not be representative of the intent of it's preceding patch note.

    Maintenance
    • The few remaining stragglers who couldn't take the class quiz on all their characters should have that ability now.
    • Players who didn’t get cert point rewards when they earned medals should now have those certs upon login.

    Amerish
    • Instant Action will deploy you in predefined spots per outpost.
    • An updated map is now available. (Stopping and asking for directions is still strongly discouraged)
    • Fixed Terrain bugs throughout Amerish. Notable:
      • Fixed a hole at Sungrey (Who knew a hole could take down a MAX Unit? They just wobble and fall over.)
      • Fixed occlusion issues at The NC Arsenal (If you aren't sure what occlusion is, we did not clear the NC Arsenals arteries).
      • Removed all deprecated objects from Amerish (no more pink barrels) (If you are still seeing said barrels please discontinue whatever medication you've been issued).
      • Fixed Flora issues at Westpass Watchtower
      • Fixed floating rocks at Shrouded Skyway
    • Added Vehicle spawn and ammo tower to Subterranean Nanite Analysis.
    • Added another lift up to the bridge at Auraxis Firearms.
    • Added a jump pad at Onatha Southwest Gate.
    • Fixed many cosmetic bugs where objects were clipping, flora was indoors, there were terrain gaps, there were missing textures, and water wasn’t quite right.

    Indar & Esamir
    • Hex boundaries for regions on Indar have been updated.
    • Hex boundaries for regions on Esamir have been updated.
    • It is easier to attack The Crown from the North. Added a path up the hill for Sunderers, and a path up near the bridge to the West.(Note: The term "easier" is subjective and we do not guarantee a reduction in you being shot in the face)
    • Gameplay improvements to the area around Hvar Tech plant, including changes to Quartz Ridge and Sandstone Gulch, as well as the Hvar Satellite outposts.

    Balance
    Velocity Ammunition changes
    • Velocity ammo now gives a more noticeable damage increase at range. The damage increase differs per weapon, but in general the minimum damage range has been increased by ~80% on carbines and ~40% on all other weapon types when compared to previous velocity ammo values.
    • Fixed a bug where velocity ammo sometimes did not increase projectile speed on carbines.
    Suppressor attachment changes
    • Reduced penalty to the minimum damage range when a suppressor is equipped on all primary weapons except SMGs. (Sorry SMGs you are silent but less deadly)
    Pistol-specific suppressor tuning changes
    • NC LA8 Rebel: Reduced the maximum damage range penalty by 3.5 meters when a suppressor is equipped
    • VS Cerberus: Reduced the maximum damage range penalty by 1 meter and the minimum damage range penalty by 10 meters when a suppressor is equipped
    • Fixed the TX2 Emperor & TS2 Inquisitor sounding like NC weapons when suppressed. They now play TR-specific audio. (No more pew pew in your TS2)
    Misc
    • Head hit box increased slightly so that it better matches the larger helmets.
    • Adjustments to arm hit boxes so that they're less likely to block the head during certain animations. (Seriously guys, it may be "economical" but putting your hands over your heads is not a replacement for good head gear).
    • The pool for assist XP is now equal to the kill value. Ex. a 500 point Magrider that you do 50% damage to will award 250 points.
    • The death screen now waits for the death animation to play before being displayed.

    Bugs Fixed
    • Light Assault Jump Jets will once again continue to function after using the Phoenix Rocket Launcher. (Apparently some of you believe Jump Jets are "required" and "not overrated" )
    • Anyone who earned a WDS title should now see it in their title list.
    • Fixed a bug with boost timers telling time incorrectly. (They've now repeated 1st Grade but still have trouble with division)
    • Client crash fix.
    • Client memory leak fix.
     
  2. Jaamaw

    Jaamaw .

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    @Phaedo, weren't we JUST talking about this yesterday?

    Balance
    Velocity Ammunition changes
    • Velocity ammo now gives a more noticeable damage increase at range. The damage increase differs per weapon, but in general the minimum damage range has been increased by ~80% on carbines and ~40% on all other weapon types when compared to previous velocity ammo values.
    • Fixed a bug where velocity ammo sometimes did not increase projectile speed on carbines.
     
    Phaedo likes this.
  3. Nraged

    Nraged I fly things

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    Its awesome to have a development team that cares. They're just awesome.
     
    Mustarde likes this.
  4. Jaamaw

    Jaamaw .

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    I love that RadarX adds in those lil snipits, it makes the updates that much better.
     
  5. TheCrisisBusiness

    TheCrisisBusiness Yeah, I'm still here

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    I love those last two bullets.
     
  6. Ajax

    Ajax I piss on Spark Plugs

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    Bigger head hitbox?? Isnt he head hitbox already the size of a freaking beach ball?
     
    Last edited: Mar 20, 2014
  7. Canvera

    Canvera NNG Data Analyst

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    They reduced the size of the head hitbox and it looks like they're reverting it again? Not sure.
     
  8. Himofeelia

    Himofeelia .

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    When they reduced the size of the head hitbox there were a ton of headshot registering as shoulder/arm shots making it very difficult to snipe. Mustarde had made a video showing how inconsistant it was. I know approx 30% of my headshots registered as non-headshots since the reduction which was rather problematic.
     
  9. Mustarde

    Mustarde .

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    Full disclosure, several people have concluded that the second and 4th shots hit the shoulder. I still had a hard time discerning but one thing for certain - all of then would have been kills prior to the hitbox being changed.

    This modification coming this week is intended to slightly enlarge the hitbox to hit a middle ground between where it was and where it is now.
     
    Himofeelia likes this.